PTOTRCTJournal of neuroengineering and rehabilitation2024

Feasibility of a home-based home videogaming intervention with a family-centered approach for children with cerebral palsy: a randomized multiple baseline single-case experimental design.

Daniela Chan-Víquez, Heilyn Fernández-Huertas, Carles Montserrat-Gonzalez and 5 others

PMID 39227911

WHAT IT FOUND

Eleven children improved on at least one chosen upper-limb daily activity after an 8-week home program that included videogame play, weekly monitoring calls and family goal setting.

Only three of 13 met their weekly active playtime goal for six weeks.

Key findings

01Thirteen of 15 children completed the intervention, but only three of 13 met their weekly active playtime goal for at least six weeks.

02During the 8-week intervention, which included Bootle Blast play, weekly monitoring calls and family goal setting, eleven children improved on at least one chosen upper-limb daily activity.

03Nine children achieved the COPM minimal important change of over 2 points in parent-rated performance, and twelve children exceeded a 2-point increase in parent-rated satisfaction, in at least one chosen activity.

STILL TO COME

How it was doneWhat they foundWhat it means for PTsWhat it means for OTs

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What it does not show

Only 15 children were recruited by convenience, and only 13 completed the intervention, so the results are preliminary. There was no separate control group receiving usual care or no game, so it is hard to know how much of the change was due to the game, weekly calls, filming, or normal variation. The children received several supports at once: Bootle Blast, weekly monitoring calls, family goal setting, and repeated upper-limb activity filming; the study cannot separate their contributions. Two children withdrew before playing, one had missing Box and Blocks post-test data, and one parent did not complete the post questionnaire. Only three of 13 children met the weekly active playtime goal for at least six weeks, so most did not reach the planned goal. Technical barriers prevented three children from playing for at least four days. Randomization of baseline length was modified for four families at family request, which may affect the design's strictness. Remote assessment limited the outcome measures; some goals were not suitable for video scoring, and one reliability score for the Performance Quality Rating Scale was poor at one time point. Some children were receiving other physical therapy for lower-limb surgery, and the sample had little previous upper-limb therapy, so the findings may not apply to children already receiving regular upper-limb rehabilitation.

Declared interests

The paper lists funding from the Azrieli Foundation, Holland Bloorview Kids Rehabilitation Hospital Foundation, Ontario Brain Institute, and Canadian Institutes of Health Research. The supplied text does not state that the funders designed the study or wrote the manuscript, and it gives no author conflict-of-interest declarations.

The easy way to misread this

Do not conclude that Bootle Blast alone caused the upper-limb improvements. The children also had weekly monitoring calls, family goal setting, repeated activity filming, and some received other physical therapy, so the study cannot separate the contributions of these components.

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