VR-based cognitive rehabilitation for children with traumatic brain injuries: Feasibility and safety.
Jiabin Shen, Jennifer P Lundine, Christine Koterba and 7 others
PMID 35862105WHAT IT FOUND
A VR cognitive training game was safe and doable for children with TBI.
Twenty-six children stuck with their assigned game, over 80% completed all measures, and the two who stopped for eye strain or headache recovered. Thinking-skill scores did not improve significantly.
Key findings
01Recruitment, measurement and the intervention itself were all workable: everyone stayed with the game they were assigned to, and completion of the study measures was high in both groups.
02Safety was acceptable. Only two adverse events were recorded across the study, blurry vision and eye strain in a child in the control group and headache in a child in the intervention group. Both children were withdrawn and their symptoms resolved shortly afterwards. Reported simulator sickness and perceived exertion were low in both groups with no significant differences between them.
03The study provides no evidence that the VR training improved executive function. None of the group comparisons reached statistical significance. The descriptive trend in favour of the intervention appeared only in children with moderate to severe TBI at the follow-up visit.
STILL TO COME
How it was doneWhat they foundWhat it means for OTs
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What it does not show
Only 26 children at a single hospital took part, and the study was never designed with enough participants to test whether the training works. The authors call the executive function analysis exploratory. No group comparison on executive function reached statistical significance, so the trend in children with moderate to severe TBI is a description of what the numbers did, not a result you can rely on. The subgroups were very small. The children with mild complicated TBI, whose effect size pointed the other way, were few enough that this trend is just as insecure as the positive one. All sessions took place in the hospital. That helped children stick with the programme, but it probably kept out families who lived further away, and it is not how VR would usually be used at home. Assessors could not be fully blinded to which group a child was in, because children might mention the VR games while answering questions. Only the children were asked how they found the games. Caregivers and treating clinicians were not asked, so their view of whether it helped is missing. Attrition and missing data came from several directions: the pandemic, scheduling problems and a technical fault with the VR system, leaving some measures incomplete.
Declared interests
The authors declare no conflict of interest. The text provided does not name a funding source.
The easy way to misread this
Do not read the promising trend as proof that VR cognitive training improves thinking skills after childhood TBI. The authors state that none of the group comparisons reached statistical significance, and the trend in favour of the intervention appeared only in an exploratory look at children with moderate to severe injuries.
Summarised by AI from the full paper, without a clinician reviewing it. Check it against the source before it changes what you do. Read it on PubMed →