PTOTPilotJMIR rehabilitation and assistive technologies2025

Augmented Reality Exergames for Upcoming Cognitive-Motor Rehabilitation: User-Centered Design Approach and User Experience of Healthy Children.

Maxime Balloufaud, Arnaud Boujut, Romain Marie and 4 others

PMID 39970421

WHAT IT FOUND

Healthy children rated the augmented reality cognitive-motor games as easy to use and reported positive emotions, but physical and mental fatigue increased after sessions.

The games are not yet tested in children with cerebral palsy or acquired brain injury.

Key findings

01Twenty-seven children rated the AR Corsi and AR Zoo games with mean usability scores of 79.9 and 76.3 out of 100, and the games did not differ significantly.

02Emotion ratings were 5.2 and 5.3 on a 7-point scale, significantly higher than the theoretical value of 4.

03Physical fatigue and mental fatigue increased significantly after sessions, with P values of .02 and .002.

STILL TO COME

How it was doneWhat they foundWhat it means for PTsWhat it means for OTs

Read the rest of this summary

You get three full summaries a month, free, and we do not ask for a card. Search, the TL;DRs and your library stay unlimited either way.

Already have one?

What it does not show

The study tested only typically developing children, not children with cerebral palsy or acquired brain injury, so it does not show how patients would tolerate or benefit from the games. The usability and experience results came from questionnaires, and some children needed terms rephrased, so the scores may reflect how well they understood the questions. Fatigue was self-reported, sessions were not all at the same time of day, and children continued daily activities, which may have affected physical and mental fatigue scores. Three participants reported neck pain from the headset weight, and the HoloLens 2 field of view was limited, which may have influenced comfort and performance. The study did not objectively measure executive functions during the games, so the link between game variants and cognitive load remains hypothetical.

The easy way to misread this

Do not conclude that the augmented reality games improve rehabilitation for children with cerebral palsy or acquired brain injury. They were tested only for usability and experience in healthy children, and physical and mental fatigue increased after sessions.

Read it on PubMed →