PTOTSLPSystematic ReviewJournal of neuroengineering and rehabilitation2020

Virtual reality and non-invasive brain stimulation for rehabilitation applications: a systematic review.

Raymundo Cassani, Guilherme S Novak, Tiago H Falk and 1 others

PMID 33129331

WHAT IT FOUND

Combining virtual reality with brain stimulation showed promise for stroke, pain, and PTSD in small trials, but results were mixed and no study proved it works better than either alone.

Single-session treatments mostly failed, so this is not yet a standard care option.

Key findings

01Nine of the sixteen reviewed studies reported positive effects for the combined VR and brain stimulation protocol, while the rest were neutral or inconclusive; none reported negative effects.

02Only three of the sixteen studies evaluated the effects of VR and brain stimulation separately as well as together, meaning most could not determine which part of the combined treatment was responsible for any benefit.

03Four of the seven studies that found no significant benefit used a single-session approach, and the review authors concluded that evidence suggests these combined protocols may not have an effect in one-session interventions.

STILL TO COME

How it was doneWhat they foundWhat it means for PTsWhat it means for OTsWhat it means for SLPs

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What it does not show

Thirteen of the sixteen studies did not test VR and brain stimulation separately, so it is impossible to know whether any benefit came from the combination, from VR alone, or from stimulation alone. Sample sizes were very small, ranging from 1 to 108 participants per study, with an average of 38. The authors themselves identified small sample size as the most frequent limitation across the reviewed papers. Blinding was inconsistent: only six of sixteen studies were double-blind. In one spider phobia study, participants reported sensations during active stimulation that may have unblinded them. The review excluded study protocols and non-interactive VR, but did not assess risk of bias or conduct a meta-analysis, so the overall quality of the included evidence was not formally graded. Many stroke patients in the subacute phase were included, a period when spontaneous recovery occurs, making it difficult to attribute improvement to the intervention. The review authors note that VR protocol details such as specific game mini-levels and timing pauses between techniques were often missing, limiting reproducibility.

Declared interests

The paper is categorised as research supported by non-U.S. government sources. No specific funding body, commercial sponsor, or author disclosure is named in the supplied text.

The easy way to misread this

Do not read the nine positive studies as evidence that adding brain stimulation to VR is better than VR alone. Only three studies tested the components separately, and in the others it is impossible to tell whether the benefit came from VR, from stimulation, or from their combination. A therapist who assumes the combination is necessary may add a costly and time-consuming intervention with no proven advantage over the VR component they are already delivering.

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