Feasibility of integrative games and novel therapeutic game controller for telerehabilitation of individuals chronic post-stroke living in the community.
Grigore C Burdea, Namrata Grampurohit, Nam Kim and 8 others
PMID 31875775WHAT IT FOUND
Seven chronic stroke survivors trained at home for four weeks using virtual games.
Self-reported arm function and depression improved significantly, but clinical measures of arm movement showed no significant change. Technical problems were frequent, and the system's owner funded the study.
Key findings
01Self-reported upper extremity function and depression severity showed statistically significant improvements after four weeks of home-based game training.
02Clinically measured upper extremity function, assessed by the Fugl-Meyer Assessment, did not show a statistically significant improvement.
03Participants and caregivers rated the frequency of technical problems as the lowest aspect of the system.
STILL TO COME
How it was doneWhat they foundWhat it means for PTsWhat it means for OTsWhat it means for SLPs
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What it does not show
The sample size was very small (n=7 completers), resulting in low statistical power and an inability to control for multiple comparisons. The study lacked a control group, making it impossible to determine if improvements were due to the specific intervention or other factors like natural recovery or placebo effects. There was a significant conflict of interest, as the system's developer owned the company selling the device. The participant sample had an unusually high rate of spasticity (86%), which is not representative of the general chronic stroke population, limiting generalizability. Technical problems were frequent, particularly with the use of standard VIVE controllers by participants with spastic hands, which may have affected engagement and data accuracy. The four-week duration may have been too short to observe significant motor recovery, as suggested by the authors.
Declared interests
One of the authors, Grigore Burdea, is the owner of Bright Cloud International Corp, the company that developed the BrightBrainer system used in the study. The system is a commercially available medical device.
The easy way to misread this
Do not interpret the significant improvements in self-reported function and depression as evidence that this system produces clinically meaningful motor recovery. The primary objective measure of arm function (Fugl-Meyer) did not change significantly, and the study was too small and short to draw firm conclusions about efficacy.