OTSystematic ReviewHong Kong journal of occupational therapy : HKJOT2025

Virtual, augmented, and mixed reality training for improving social skills in individuals with Autism Spectrum Disorder: A systematic review.

Si-Nae Ahn

PMID 40880905

WHAT IT FOUND

Only some of the seven randomised trials found virtual or mixed reality training improved social skills in autism; others found little or no difference.

The largest effects came from a parent-supported computer game programme for children, and the studies were too different to compare.

Key findings

01Seven randomised trials covering 417 people with autism were included, each with between 14 and 109 participants, and the authors did not combine the results in a meta-analysis.

02The largest effects came from a parent-supported, computer game-based social skills programme for children in middle childhood (roughly ages 6 to 12): parents reported effects of 1.00 to 1.05 and teachers 0.68 to 0.70, an average of 0.85.

03Results elsewhere were smaller: job interview training using virtual or mixed reality averaged a medium effect (0.55), while CBT combined with virtual or mixed reality in middle childhood to early adolescence averaged a small effect (0.17).

STILL TO COME

How it was doneWhat they foundWhat it means for OTs

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What it does not show

All seven studies were rated at unclear risk of bias overall, so no result rests on a study the reviewers judged clean. The review's own reporting of risk of bias is contradictory: one statement says all studies were unclear on the randomisation process, while another says all but one were at low risk. Most studies were small. Three had between 14 and 43 participants, which the authors say may have limited the precision of the estimates. The studies differed so much in the type of training, the ages of participants and the way social skills were measured that the authors say the relative benefits of the different approaches remain unclear, and they could not identify how often training should be given. No meta-analysis was performed, so there is no pooled estimate of effect. Only published articles found in the search were included; unpublished data and review articles were excluded, and no journals were hand-searched. Some effect estimates had ranges that crossed zero, so the improvement was not clearly demonstrated. One included trial gave VR alongside risperidone, so the drug's contribution cannot be separated from the VR's, and the review reported no effect size for that trial.

Declared interests

The authors received no financial support for the research, authorship or publication of this article, and declared no conflicts of interest.

The easy way to misread this

Do not read this as proof that virtual or mixed reality training improves social skills in autism. The review's own conclusion is that the supporting evidence is limited, the studies were too different to compare, no meta-analysis was done, and every study was at unclear risk of bias. One trial gave VR alongside risperidone and another gave VR-CBT alongside a learning style programme, so no single ingredient can be credited from those results.

Summarised by AI from the full paper, without a clinician reviewing it. Check it against the source before it changes what you do. Read it on PubMed →