PTPilotArchives of physiotherapy2017

Using Xbox kinect motion capture technology to improve clinical rehabilitation outcomes for balance and cardiovascular health in an individual with chronic TBI.

Shane Chanpimol, Bryant Seamon, Haniel Hernandez and 2 others

PMID 28824816

WHAT IT FOUND

In one veteran with chronic severe TBI, Kinect games improved dynamic gait balance, but static balance measures were unchanged.

He reached target heart rates during sessions, although target time and end-game heart rate decreased over time.

Key findings

01The participant's dynamic gait balance improved during the intervention and then plateaued during retention.

02Static balance measures were unchanged, and limits-of-stability results were inconsistent across directions and phases.

03During the supervised game sessions, the participant spent time at a therapeutic heart rate, but end-game heart rate and time in that range decreased over the intervention.

STILL TO COME

How it was doneWhat they foundWhat it means for PTs

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What it does not show

The study used a single-system design with one participant, so it cannot show how many other people with chronic severe TBI would respond. The participant was a 37-year-old male veteran who did not require an assistive device for walking, so the findings may not apply to older, female, non-veteran, or more impaired people. He continued recreation and leisure activities 1 to 3 times per week during the study, so the contribution of the Kinect games alone cannot be separated from those ongoing activities. He took lisinopril and metoprolol and was an active smoker, which may have affected heart-rate responses. Assessment timing was unequal across phases because of scheduling problems, although the study met the accepted standard of 5 to 7 assessments per phase. The study did not measure VO2 max or heart-rate variability, so cardiovascular adaptation is inferred from heart-rate patterns rather than directly shown. The authors state that commercial games may limit therapist control of difficulty and intensity because progression is automated by the game.

Declared interests

Funding was provided by the Veteran Affairs Office of Academic Affiliations and Office of Research and Development.

The easy way to misread this

Do not conclude that Xbox Kinect games improve balance or cardiovascular fitness in chronic severe TBI. This was a one-participant pilot, and the participant also maintained recreation therapy and unchanged blood-pressure medications, so the games' effect cannot be separated from supervision or ongoing activities.

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