OTNarrative ReviewHong Kong journal of occupational therapy : HKJOT2023

Use of Gamification for Adult Physical Rehabilitation in Occupational Therapy; A Novel Concept?

Sharon Zlotnik, Patrice L Tamar Weiss, Daphne Ruth Raban, Adina Houldin-Sade

PMID 38027049

WHAT IT FOUND

No original methods or outcomes are reported.

This commentary defines gamification and reviews examples in adult physical rehabilitation, so there is no new finding to change practice.

What this paper is

This is a commentary paper that defines gamification and summarizes examples in adult physical rehabilitation. It reports no original methods, participants or outcomes, so there is no new finding here to change clinical practice.

What it does not show

This is a commentary, not an original study, so it does not provide primary evidence or outcomes.

Declared interests

The authors declared no potential conflicts of interest. Funding was reported from the Israeli Centers of Research Excellence Program, the Israel Science Foundation, the Azrieli Foundation, and the Israel Center for Research Excellence: LINKS.

The easy way to misread this

Do not read this commentary as evidence that gamification improves adult physical rehabilitation. It reports no original methods or outcomes.

Read it on PubMed →