RNQualitativeRevista da Escola de Enfermagem da U S P2022

Participation of adolescents from the Quilombola community in the creation of an educational game about alcohol consumption.

Adriana Nunes Moraes-Partelli, Marta Pereira Coelho, Séfora Gasparini Santos and 2 others

PMID 35377388

WHAT IT FOUND

Adolescents in a quilombola community helped turn an alcohol comic into a board game, choosing community images and changing rules after playing it.

The paper describes creation and feedback, not effects on drinking.

Key findings

01Adolescents chose a board game and wanted it to show their community, including houses, church, bars, plantations, a gameleira tree, and a river.

02The game included 17 cards, with true/false statements, questions, and riddles.

03After evaluating the preliminary game, adolescents suggested changes to the rules.

STILL TO COME

How it was doneWhat they foundWhat it means for RNs

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What it does not show

Only nine adolescents attended the first meeting, six attended the second, and five attended the third. The study did not test whether the game changed alcohol use, knowledge, or attitudes. It was done in one rural quilombola community, so it may not fit other settings. Printed material cost and limited internet access may make distribution difficult.

The easy way to misread this

Do not conclude that the game reduces adolescent alcohol use. The study describes creation and evaluation of the game with a small group, not a trial of its effect.

Read it on PubMed →