Participation of adolescents from the Quilombola community in the creation of an educational game about alcohol consumption.
Adriana Nunes Moraes-Partelli, Marta Pereira Coelho, Séfora Gasparini Santos and 2 others
PMID 35377388WHAT IT FOUND
Adolescents in a quilombola community helped turn an alcohol comic into a board game, choosing community images and changing rules after playing it.
The paper describes creation and feedback, not effects on drinking.
Key findings
01Adolescents chose a board game and wanted it to show their community, including houses, church, bars, plantations, a gameleira tree, and a river.
02The game included 17 cards, with true/false statements, questions, and riddles.
03After evaluating the preliminary game, adolescents suggested changes to the rules.
STILL TO COME
How it was doneWhat they foundWhat it means for RNs
Read the rest of this summary
You get three full summaries a month, free, and we do not ask for a card. Search, the TL;DRs and your library stay unlimited either way.
What it does not show
Only nine adolescents attended the first meeting, six attended the second, and five attended the third. The study did not test whether the game changed alcohol use, knowledge, or attitudes. It was done in one rural quilombola community, so it may not fit other settings. Printed material cost and limited internet access may make distribution difficult.
The easy way to misread this
Do not conclude that the game reduces adolescent alcohol use. The study describes creation and evaluation of the game with a small group, not a trial of its effect.