Increasing upper limb training intensity in chronic stroke using embodied virtual reality: a pilot study.
Daniel Perez-Marcos, Odile Chevalley, Thomas Schmidlin and 6 others
PMID 29149855WHAT IT FOUND
In 10 chronic stroke survivors, embodied VR upper-limb training added to usual therapy raised active training time, movements, and movements per minute.
Functional outcomes changed little or inconsistently, and no control group means the VR contribution cannot be separated.
Key findings
01Median effective training time rose from 16.5 minutes in the first session to 32.1 minutes in the last session; median goal-directed movements rose from 212.0 to 476.5; and median movements per active minute rose from 13.2 to 17.3.
02Median FMA-UE rose from 42.0 at baseline to 45.5 at follow-up, median shoulder flexion range rose from 105.0° to 117.5°, and median FIM did not change from 121.5.
03All 10 participants completed all 10 sessions, no severe adverse events were reported, and participants reported high concentration, immersion, and willingness to continue.
STILL TO COME
How it was doneWhat they foundWhat it means for PTs
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What it does not show
No control group and only 10 participants, so this cannot show that VR is better than usual care or that it caused recovery. Participants continued usual therapy and daily activities, and one received Botox during the treatment, so the effect of VR alone cannot be separated from other treatments or time. All were chronic outpatients with minor-to-moderate stroke and enough arm movement for the tasks; severe cognitive impairment and epilepsy risk were excluded, so results may not apply to more severe or medically complex patients. Baseline functional independence was already high, median 121.5 of 126, leaving little room for FIM to improve. Session length and frequency were shaped by outpatient transport and therapist availability, and prior physical activity was not measured. The authors state the study is underpowered and cannot provide evidence on therapy effectiveness.
The easy way to misread this
Do not read this as proof that VR upper-limb training improves stroke recovery. It was a 10-person pilot with no control group, and participants also continued usual therapy, so the VR contribution cannot be separated from usual care, time, or other factors such as Botox in one participant.