OTSLPQualitativeAutism : the international journal of research and practice2025

Gaming in the intervention and support process: A realist evaluation of a gaming-based programme.

Melissa H Black, Abi Lilford, Vy Nguyen and 4 others

PMID 40088106

WHAT IT FOUND

Caregivers and therapists described a Minecraft-based programme as working because it placed autistic youth in an "expert" role.

Leveraging their gaming knowledge boosted confidence and motivation, allowing therapists to coach social skills implicitly rather than through direct instruction.

Key findings

01The programme structure required teamwork by limiting individual player capabilities, forcing communication to achieve shared goals.

02Facilitators used a strengths-based approach where youth taught the therapists the game mechanics, creating an "expert role" that increased engagement and confidence.

03Online delivery allowed caregivers to observe and support co-regulation, but excessive caregiver involvement was reported to hinder the development of youth independence.

STILL TO COME

How it was doneWhat they foundWhat it means for OTsWhat it means for SLPs

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What it does not show

The sample was very small (4 youth) and homogeneous (all autistic, mostly male), so findings may not apply to other neurodivergent groups or genders. The study was conducted at a single service provider, limiting the generalizability of the specific programme model. As a qualitative study, it identifies themes and perceived mechanisms but does not measure clinical efficacy or outcomes objectively. One author is a director at the service provider being studied, which may introduce bias despite declarations of independence.

Declared interests

One author (O.F.) is the Director of Allied Health at Humdrum, the service provider delivering the programme. The authors state this relationship had no influence on the research. No external funding was received.

The easy way to misread this

Do not interpret the reported improvements in social skills as evidence of clinical efficacy. This is a qualitative study describing participants' perceptions of how the programme works, not a trial measuring whether it actually improves outcomes compared to no treatment or standard care.

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