Effectiveness and adverse effects of immersive technologies used for rehabilitation of patients with non-specific neck pain: a systematic review.
Joanna S Kostka, Agnieszka Zawadzka-Fabijan, Dariusz Działa and 6 others
PMID 39886859WHAT IT FOUND
Immersive VR, mostly added to exercise or hot-pack therapy, did not clearly beat exercise-based control for pain, function or movement across 5 randomized trials; some VR advantages appeared in selected measures, and safety reporting was poor.
Key findings
01In most included trials, both VR-based therapy and control therapy improved pain, but VAS pain did not favour VR.
02Neck disability and functional limitation improved in all groups, with no clear between-group advantage except greater ProFitMap-Neck functional limitation improvement in the VR group in the study that used it.
03Adverse effects of VR were not described sufficiently, so the review cannot establish safety in non-specific neck pain.
STILL TO COME
How it was doneWhat they foundWhat it means for PTs
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What it does not show
Only 5 randomized trials with 203 participants were included, so the evidence base is small. The trials were very heterogeneous in age, sex mix, pain duration, VR dose, number of sessions, overall treatment length and co-interventions. VR was often combined with exercise or hot-pack therapy, so the contribution of any single component cannot be separated. Risk of bias was concerning for performance and other domains, and patients and care providers were not blinded. Baseline characteristics, comorbidities, behavioural factors and environmental factors were poorly reported, so generalizability is hard to judge. Adverse events were not reported with enough detail to judge safety. The review protocol was altered after registration by adding an author and removing a section on diagnosis. Three of the 5 studies did not assess the validity of outcome variables, and some statistical analyses were not performed correctly. No included study measured patient acceptability, engagement or motivation.
Declared interests
The supplied text reports funding from the Medical University of Lodz and no other conflict-of-interest declaration.
The easy way to misread this
Do not conclude that immersive VR is effective or safe for non-specific neck pain. The trials were small and heterogeneous, often combined VR with exercise or hot-pack therapy, and pain and function results did not consistently show VR advantage. Adverse events were also poorly reported.