PTRCTJournal of neuroengineering and rehabilitation2024

Brain modulation after exergaming training in advanced forms of Parkinson's disease: a randomized controlled study.

Anna Skrzatek, Dijana Nuic, Saoussen Cherif and 4 others

PMID 39103924

WHAT IT FOUND

Brain volume did not change after 6-9 weeks of standing exergaming in 9 people with PD whose gait was unresponsive to medication.

Resting-state connectivity shifted in the active group. Gait scores improved, but the same game played seated with a keyboard did not.

Key findings

01In the active group, gait and balance scores improved significantly after training (GABS from 29.0 to 22.9, MDS-UPDRS part 3 from 23.4 to 19.0, axial subscore from 5.3 to 3.9). In the control group, none of these measures changed significantly.

02No significant changes in brain gray matter volume were found in either group, and no between-group differences in volume appeared after training.

03In the active group, resting-state connectivity decreased between sensorimotor, attentional, and executive cortical areas and the basal ganglia, while connectivity increased between the basal ganglia and cerebellar locomotor regions. The control group showed a different, smaller set of connectivity changes without clinical improvement.

STILL TO COME

How it was doneWhat they foundWhat it means for PTs

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What it does not show

Nine people in the active group and eight in the control group is a very small sample, and the authors note this limits generalizability. The control group started with more severe upper-limb motor signs than the active group (MDS-UPDRS upper limb 15.2 versus 8.4), a baseline difference the authors addressed statistically but which a reader should keep in mind. Both groups played the same game with the same cues and feedback, so the study cannot separate the effect of physical movement from the effect of gaming, virtual reality, or attentional engagement. The MRI substudy was done at a single site (Paris), and three patients were excluded from the imaging analysis for head motion or prior deep brain stimulation lesions. The small number of patients made it difficult to link the brain connectivity changes to the clinical improvements within the same individuals.

Declared interests

Funded by the Fondation d'entreprise IRCEM, Association France Parkinson, Eurostars, Agence Nationale de la Recherche, and INSERM. No industry sponsor that manufactures or sells the exergame is named. The game was designed by the research team as part of the Parkgame II project.

The easy way to misread this

Do not read the gait improvement as proof that exergaming works for PD. The active group had 9 people, the gait measure was a secondary outcome, the primary outcome of brain volume was null, and the control group also showed brain connectivity changes, just different ones. The improvement may reflect the standing full-body movement rather than the game or the virtual-reality element, because both groups played the same game.

Summarised by AI from the full paper, without a clinician reviewing it. Check it against the source before it changes what you do. Read it on PubMed →