PTSystematic ReviewJMIR rehabilitation and assistive technologies2026

Affective Computing in Serious Games for Physical Rehabilitation: Scoping Review.

María Del Pilar Beristain-Colorado, Patricia Batres-Mendoza, Erick Israel Guerra-Hernández and 5 others

PMID 42390484

WHAT IT FOUND

Only 2 of 9 studies went beyond detecting emotion and actually changed the game in response to pain, tiredness or anxiety.

The review calls the evidence for any effect on rehabilitation inconclusive. Samples were tiny, mostly stroke upper-limb work.

Key findings

01Of the 9 included studies, only 2 changed anything about the game in response to the player's emotional state. The elements adjusted were background music, visual settings, difficulty, and an avatar's facial expressions, movements and gestures.

02The review concludes the evidence that these systems improve rehabilitation is inconclusive, and notes the field has no randomised controlled trials.

03The included studies were small, typically 1 to 11 participants, and 8 of 9 were judged at high risk of bias for how patients were selected because random or consecutive recruitment was never reported.

STILL TO COME

How it was doneWhat they foundWhat it means for PTs

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What it does not show

Only 9 studies met the criteria, and the authors say that is too few to draw firm conclusions about how affective computing is used in rehabilitation games. They describe the trends as preliminary. The included studies were tiny, typically 1 to 11 participants, and recruited from single centres. None reported random or consecutive recruitment, so 8 of 9 were judged at high risk of bias for how patients were chosen. In 8 of 9 studies, emotions were labelled by experts watching video recordings. It is therefore unclear whether the software is measuring emotion or simply reproducing the observers' own judgements. Most of the work happened in controlled research laboratories, not real clinics, so it does not reflect the movement, noise and patient variability of a normal therapy session. The search covered only English-language, peer-reviewed papers and excluded grey literature, so relevant work published elsewhere may have been missed. Most studies only detected emotions. They did not test whether responding to that information changes anything for the patient.

Declared interests

The authors declared that no financial support was received for this work and that they have no conflicts of interest.

The easy way to misread this

Do not read this as evidence that emotion-sensing rehabilitation games work or are ready to use with patients. Only 2 of the 9 studies changed anything in the game in response to the player's state, none of them tested whether doing so improves rehabilitation, and the review itself says the evidence for clinical efficacy remains inconclusive.

Summarised by AI from the full paper, without a clinician reviewing it. Check it against the source before it changes what you do. Read it on PubMed →