PTMeta-AnalysisJournal of neuroengineering and rehabilitation2023

A systematic review and meta-analysis on the effect of virtual reality-based rehabilitation for people with Parkinson's disease.

Sun-Ho Kwon, Jae Kyung Park, Young Ho Koh

PMID 37475014

WHAT IT FOUND

VR-based rehabilitation improved balance scores in people with Parkinson's disease compared with conventional therapy.

Gait speed on the 10-metre walk test also improved, but functional mobility, 6-minute walk, motor function, daily living, and quality of life showed no significant difference.

Key findings

01VR-based rehabilitation produced a significantly higher Berg balance scale score than conventional therapy (mean difference 2.71, 95% CI 1.45 to 3.96, P < 0.001) across 12 studies of 388 patients.

0210-metre walk speed was significantly faster in the VR group (mean difference 0.09, 95% CI 0.01 to 0.18, P = 0.04) across 5 studies of 206 patients, while the 6-minute walk test showed no significant difference (P = 0.29).

03No significant difference was found between VR and conventional therapy for functional mobility (TUGT, P = 0.41), motor function (UPDRS III, P = 0.20), activities of daily living (UPDRS II, P = 0.42), or quality of life (PDQ-39, P = 0.42).

STILL TO COME

How it was doneWhat they foundWhat it means for PTs

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What it does not show

Three of the 14 included studies were rated high risk of bias and eight raised some concerns, so the pooled estimates may be inflated. Several outcomes were based on very few studies: the 6-minute walk test on 3, the dynamic gait index on 5, and the freezing of gait questionnaire on 1, making those estimates unstable. Heterogeneity was substantial for the time up and go test (I-squared 75%), UPDRS II (I-squared 90%), and UPDRS III (I-squared 73%), meaning the studies disagreed about the size and direction of the effect. Blinding participants and therapists to the type of therapy is difficult in VR studies, which can inflate the apparent benefit. Most studies measured outcomes immediately after the intervention; long-term follow-up was limited, so it is unclear whether the balance gains are maintained. The VR interventions varied widely in equipment, session length, frequency, and duration, so it is hard to identify which features drive the effect.

Declared interests

Funded by the Korea Disease Control and Prevention Agency. No industry funding or author conflicts of interest are declared in the text.

The easy way to misread this

Do not read the balance improvement as proof that VR is broadly superior to conventional therapy for Parkinson's. The primary gait outcomes (time up and go test, 6-minute walk) and all secondary outcomes (motor function, daily living, quality of life) showed no significant difference, and the one positive gait result (10-metre walk test) was based on only five small studies with a mean difference of 0.09.

Summarised by AI from the full paper, without a clinician reviewing it. Check it against the source before it changes what you do. Read it on PubMed →