Virtual reality and music's impact on psychological well-being.
Stephen Alexanian, Maxwell Foxman, Danny Pimentel
PMID 36188907WHAT IT FOUND
A calming video with music helped adults more when viewed on a screen than in a headset.
Screen groups reported less overall mood disturbance; headset groups did not improve, and some felt more tense.
Key findings
01Every 2D condition showed a significant decrease in mood disturbance, while no VR condition showed a significant change.
02The VR visual-only group showed a significant increase in tension, with caution because the effect size was small.
03All groups showed a significant increase in esteem-related affect, and the VR audio-only group showed more than several other groups.
STILL TO COME
How it was doneWhat they found
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What it does not show
There was no usual care or untreated control group, so the study cannot say whether any group would have improved simply by taking part. Participants were not fully randomly assigned to virtual reality or 2D because VR device owners were placed into VR groups, which can introduce bias. The study was unblinded, and outcomes were self-reported after a single short online session. The sample was recruited online from adults who were not screened or diagnosed for mental or physical health conditions, and the sample was not above the clinical cutoff for depression. The study was statistically underpowered, so some effects may have been missed and small effects should be read cautiously. Participants had to own their own VR headset and follow setup instructions without researcher help, and the researchers could not control headset condition, internet, or environment. Five of fifteen participants in the VR visual only group reported that some visuals seemed 'strobing'.
Declared interests
No funding or conflict-of-interest statement is provided in the supplied text. Participants received $2.50 for completing the study.
The easy way to misread this
Do not conclude that VR is better because it feels more present. The VR groups did not significantly reduce total mood disturbance, and the VR visual-only group showed increased tension with a very small effect size.