PTOTPilotJMIR rehabilitation and assistive technologies2024

The Effect of the Mediterranean Diet-Integrated Gamified Home-Based Cognitive-Nutritional (GAHOCON) Training Programme for Older People With Cognitive Frailty: Pilot Randomized Controlled Trial.

Rick Yiu Cho Kwan, Queenie Pui Sze Law, Jenny Tsun Yee Tsang and 4 others

PMID 39671585

WHAT IT FOUND

Older adults with cognitive frailty who used a gamified home training app improved their diet adherence, cognitive scores, and walking speed over 12 weeks.

A control group doing only self-revision saw their diet knowledge drop significantly.

Key findings

01Participants in the intervention group showed significant improvements in Mediterranean diet adherence, cognitive function, physical frailty, and walking speed, while the control group showed no significant changes in these areas.

02The control group experienced a significant decrease in Mediterranean diet knowledge, whereas the intervention group maintained their knowledge levels.

03The intervention was feasible, with participants engaging regularly and showing steady progress in game difficulty, and no adverse effects were reported.

STILL TO COME

How it was doneWhat they foundWhat it means for PTsWhat it means for OTs

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What it does not show

The sample size was very small (25 participants), limiting the ability to confirm effects or detect interaction effects between groups. Missing baseline data for four control group participants on memory and verbal fluency tests reduces confidence in those specific outcomes. The improvement in physical frailty in the intervention group had an effect size comparable to the control group, and the short duration (12 weeks) may not be sufficient to show true frailty reduction from diet alone. Mediterranean diet adherence was self-reported, which may introduce social desirability bias, particularly in the intervention group who had more knowledge of the diet. Mediterranean diet knowledge was not assessed before the educational lectures, so baseline knowledge retention could not be fully evaluated. Participants and interventionists were not blinded to group assignment, which could influence self-reported outcomes or engagement.

Declared interests

The authors declared no conflicts of interest. The GAHOCON application was codeveloped with Mindvivid, a company specializing in computerized cognitive training for older adults, but the paper states no conflicts of interest.

The easy way to misread this

Do not interpret the significant improvements in the intervention group as proof that the gamified app alone caused the changes. Both groups received identical center-based health and nutritional education lectures for the first four weeks, so the effect of the specific home-based gamified component versus standard education is not fully isolated. Additionally, the small sample size and lack of blinding mean these preliminary results require confirmation in larger trials before changing clinical practice.

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