SLPOtherTrends in hearing2026

Listening Effort in Complex Audiovisual Scenes Under Varying Simulated Room Acoustic Conditions.

Cosima A Ermert, Karin Loh, Karl Baylan and 4 others

PMID 42627036

WHAT IT FOUND

Reverberation in a virtual office reduced memory for spoken stories and increased listening effort compared to anechoic conditions, but reducing the reverberation time from 1.0 s to 0.5 s made no measurable difference.

Within a realistic office range, the specific level may not matter.

Key findings

01During single-task listening, memory for spoken stories was significantly better in the anechoic condition than in either the treated (p = .037) or untreated (p = .015) office, but the two offices did not differ from each other (p = .959).

02During dual-tasking, secondary-task response times (the behavioural listening-effort measure) were significantly longer in both reverberant offices than in the anechoic condition (treated: p = .030; untreated: p = .021), but did not differ between the two offices (p = .994).

03Secondary-task accuracy was paradoxically better in both reverberant offices than in the anechoic condition (p = .039 and p = .032), which the authors attribute to increased concentration in more challenging listening scenarios rather than reduced effort.

STILL TO COME

How it was doneWhat they foundWhat it means for SLPs

Read the rest of this summary

You get three full summaries a month, free, and we do not ask for a card. Search, the TL;DRs and your library stay unlimited either way.

Already have one?

What it does not show

All participants were young (18–33) with normal hearing, so the findings cannot be generalised to older adults or people with hearing impairment, who are the populations most affected by reverberation in daily life. The two reverberant conditions (T30 = 0.5 s and 1.0 s) showed no difference on any measure; the authors acknowledge the sample size (N = 30) may have been too small to detect a small effect between these two conditions. The anechoic free-field condition is artificial – no real room has zero reverberation – so the comparison is between an ideal and realistic conditions rather than between two realistic room conditions. The signal-to-noise ratio was not held constant across conditions (approximately 3 dB in anechoic and treated, 1.5 dB in untreated), which complicates attributing all differences to reverberation alone. The VR environment, while more realistic than audio-only labs, still involved static virtual humans, a hearing booth, and headphones, limiting ecological validity. The vibrotactile secondary task had no visual representation in the VR scene, which may have disrupted the virtual environment and affected task prioritisation.

Declared interests

Funded by the Deutsche Forschungsgemeinschaft (DFG, German Research Foundation), project 444724862. The authors declared no conflicts of interest.

The easy way to misread this

Do not read this as evidence that reducing office reverberation from 1.0 s to 0.5 s will improve a patient's listening or memory – the study found no significant difference between these two conditions on any measure. The only significant comparisons were between the artificial anechoic condition and both reverberant offices, and the signal-to-noise ratio also differed across conditions (approximately 3 dB in anechoic and treated, 1.5 dB in untreated), so the effect cannot be attributed to reverberation alone.

Read it on PubMed →