RNRCTJournal of advanced nursing2026

Efficacy of Virtual Reality vs. Tablet Games for Pain and Anxiety in Children Undergoing Bone Pins Removal: Randomised Clinical Trial.

Estelle Guingo, Mathilde Hupin Debeurme, Raissa Passos Dos Santos and 17 others

PMID 40302143

WHAT IT FOUND

For children undergoing bone pin or suture removal, VR and tablet games produced similar pain and anxiety outcomes after the procedure.

VR was not superior, though parents and healthcare professionals preferred it.

Key findings

01Mean pain immediately after the procedure was 3.7 on the 0-10 scale in both the VR and tablet groups, and mean fear was 1.2 with VR and 1.3 with tablet on the 0-4 scale.

02Parent satisfaction averaged 9.2 with VR and 8.6 with tablet on a 0-10 scale, but children's satisfaction did not differ.

03Older children aged 13-17 had lower anxiety in the VR group than in the tablet group, while pain scores did not differ by age.

STILL TO COME

How it was doneWhat they foundWhat it means for RNs

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What it does not show

The study compared VR with an active tablet game, not with no distraction, so it cannot show whether either intervention is better than usual care. Participants and staff knew which intervention was given, although outcome assessors were blinded. The fear/anxiety scale was validated only for children aged 5-10 but was used in children up to 17. Children with cognitive impairment, epilepsy, or conditions preventing VR use were excluded, so the results may not apply to those children. Recruitment was by convenience sampling at three Montreal hospitals, which may limit generalisability. The age subgroup finding for older children was exploratory and was not adjusted for the many comparisons made. Socioeconomic background, prior technology exposure, engagement level, and perceived procedural severity were not measured. Missing data were not imputed, and the primary outcome analysis was restricted to patients assessed for it. The VR intervention was a specific therapeutic game, so findings may not apply to other VR devices or games.

Declared interests

One co-author, Stéphane Bouchard, is president and part owner of In Virtuo, a company that distributes virtual environments (not for pain distraction), and conflicts are managed under UQO policy. Funding was provided by the Canadian Institutes of Health Research.

The easy way to misread this

Do not conclude that VR is better than tablet games for children's pain or anxiety overall. The primary outcomes showed no difference, and the lower anxiety in older children is an exploratory subgroup finding.

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