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Association Among Self-Compassion, Resilience, Positive Mental Health and Risk of Gaming Disorder in 18-30 Year Old Population in China and Thailand: A Cross-Regional Study.

Anson Chui Yan Tang, Regina Lai-Tong Lee, Paul Hong Lee and 7 others

PMID 41656569

WHAT IT FOUND

Higher self-compassion was linked to lower gaming disorder risk in young adults.

Moderate mental health was linked to higher risk than flourishing mental health. Resilience was not linked to risk.

Key findings

01Among 1750 analysed participants aged 18 to 30, higher self-compassion was associated with lower gaming disorder risk (B = -0.48, 95% CI -0.91 to -0.06).

02Moderate mental health was associated with greater gaming disorder risk than flourishing mental health (B = 0.52, 95% CI 0.18 to 0.86).

03Resilience was not associated with gaming disorder risk (p = 0.06).

STILL TO COME

How it was doneWhat they foundWhat it means for RNs

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What it does not show

The study measured everyone at one time, so it cannot show that self-compassion or mental health state causes or prevents gaming disorder risk. Participants were recruited by convenience sampling through institutions and social media, so they may not represent all young adults. All information was self-reported and anonymous, which may reduce social desirability bias but still leaves room for response bias. The sample came only from China and Thailand, and the authors note that resilience and positive mental health may not be stable across cultures. People with diagnosed psychological or mental disorders or regular use of psychotic drugs were excluded, so it may not apply to people with known mental illness.

Declared interests

This work was supported by Tung Wah College. The authors declared no conflicts of interest.

The easy way to misread this

Do not read these links as proof that improving self-compassion or mental health reduces gaming disorder risk. The study was cross-sectional and measured associations only, so it did not test cause or effect.

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